With over 20 years of game development experience, I am a Director at Slipgate Ironworks, where I oversee the development of the studio’s games, from concept to final product. I have a strong background in art, coding, and design, and I use my skills to create immersive and engaging game worlds. I work closely with the design and development team to ensure that the game’s visual style is consistent and captivating across all aspects of the game.
I have a proven track record of delivering high-quality game products across various genres and platforms, from VR shooters to mobile bestsellers. I have worked on AAA titles such as Star Wars: The Old Republic, Dragon Age 2, and Mass Effect 3, as well as created my own personal game project, Death Architect, as a solo developer. I am passionate about exploring new technologies and techniques to push the boundaries of game art and performance. I use Unreal Engine 5, Python, c++. c# and Houdini to develop and optimize the art pipeline, create and implement art tools, and build and refine game materials and graphics. I also manage and mentor the art team, providing guidance and feedback to help them grow and develop.